#pragma once

#include "GraphicMember.h"

class Line : public GraphicMember
{
public:
	Line(Graphic& graphic);
	~Line();

	Line(const Line&) = delete;
	Line& operator=(const Line&) = delete;

	VOID Draw(Graphic& graphic);

private:
	wrl::ComPtr<IDirect3DVertexBuffer9> _VertexBuffer;
};

